Monthly Archives: July 2011
That’s What it’s All About
(…and you spin yourself around…) I was working on the content for my Tinselfly project page the other day, and I was having trouble expressing my goals for it. Largely because, with work-work and all the drudgery you have to … Continue reading
Totally Backburnered Stuff Update
Since work has been really busy, I’ve been doing very little in my free time besides keep Tinselfly alive. But here’s the state of some of my other stuff, which I’m posting largely so I don’t forget about them all: … Continue reading
Annoyance
Yesterday, I unsubscribed from the only game design blog I’ve been reading for a while. Mostly because I thought the author was coming off as a bit smug and condescending and it was making me cranky. I feel kind of … Continue reading
Here Comes the Sun
It’s crunch time. I’m going to be spending much of today doing work-work, but before I dive into that, I wanted to babble a bit about lighting. Yes, I’m still keeping Tinselfly moving; that’s kind of essential during crunch time. … Continue reading
Silly Photoshop Tricks: Backlit Clouds
I was trying to make a nebula texture for Tinselfly, and discovered a neat trick for doing that in Photoshop. I used to do this sort of stuff all the time, making textures with nothing but builtin filters and effects … Continue reading
Hole in the World
I wasn’t planning on posting a Tinselfly update today, but I thought this was too nifty not to share. (click to enlarge.) There’s a bug right now where one—just one—face of my 20-sided world is displaying incorrectly. I thought this … Continue reading
Progress
I’ve slowly been updating my web site, adding pages for my projects and web sites and whatnot, and it got me thinking about progress. Take web sites, for example. It would be tempting to think that, given more experience, I’ll … Continue reading
Fun with Symbols
Lately, I’ve been amused by certain similarities in two recent movies, Super 8 and X-Men First Class—and how this relates to what I want to get done with Tinselfly. Warning: spoilers ahead. Both Super 8 and X-Men have leads who … Continue reading
Jump Down Spin Around
Set some very small, but concrete goals for Tinselfly this weekend, and hit them all, and still took time out to see friends and stuff. Feels good. Most of what I’ve been working on has been getting all my math … Continue reading
Keep Your Head Up
Just a quick Tinselfly thought today. Been working on getting my character to stick to this round world I’ve created, and made some good progress last night. I was flailing for a while though. When you moved, the character would … Continue reading


