Monthly Archives: September 2011
Scopa King, Rough Draft
I mentioned a while ago that I wanted to try doing some board game art illustration, and have made a little progress there. I’ve actually had two leads, but one of them wanted pin-up style stuff. Ugh. They also wanted … Continue reading
Pan Am, Part 2: In Which I Argue with Myself
First, a picture: Aren’t those engines lovely? So… retro and stuff in a way I didn’t expect actual jet engines to have ever been retro. Anyway, on to more Pan Am. I came up with a counterargument to the bit … Continue reading
Friendly Skies
So I wanted to talk about Pan Am a bit. Pilots I really like television pilots that don’t quite know what they’re doing. I like how eager they are, how they’re all like omg omg look at all these cool … Continue reading
Sanity Check, Part 2
Since her vacation is nearly over, I guess it’s time to evaluate my progress keeping things together while Marie is away. This will, by necessity, be fiercely dry. To recap: in the past, I’ve noticed a tendency to become slightly … Continue reading
Keys and Locks
It’s a little late, but I have a new Tinselfly build up. (As much as I like being able to embed the player directly in blog posts, I realized it would make the home page on my site here load … Continue reading
Zombie Game Trailer, Part 2
Here’s some more babbling about that Dead Island Trailer; I realized last night I missed a few things. (And, same warning as before: it’s very gory, and, I forgot to mention last time, possibly quite unsettling in other ways, especially … Continue reading
Everything I Needed to Know I Learned from a 3 Minute Zombie Game Trailer
Guess I’m a bit late to the party, but I just saw the much-talked-about Dead Island Trailer. (Warning: it’s very gory.) Despite some slightly janky motion capture, I think this is the most beautiful game trailer I’ve ever seen. Not … Continue reading
Basic
Found this picture while cleaning the other day. So here’s the start of my amazing career as a computer programmer. You can see most of a latch-hook duck that I was working on in the foreground; that’s not so much … Continue reading
Reticulating Splines
Well, this is very Hollywood OS. I’ve been working on map generation for Tinselfly, and have been having some trouble with that. And last night, I wasn’t just having trouble with my code; I was having trouble figuring out how … Continue reading
Anger Mismanagement
Time for some just-before-bed rambling, though I think the danger of posting something I’ll regret is minimal. Been feeling kind of cranky for the last day or so. (I won’t get into the why; that’s a separate issue that I … Continue reading


