Monthly Archives: January 2012
Postmortem: Global Game Jam
Last weekend, I went ahead and attended that Game Jam thing I mentioned a few posts ago. The idea was you have 48 hours to make a game based on a certain theme. I’d never been to anything like this … Continue reading
Variations on a Theme
Well, that was a nearly perfect weekend. They’re so much better when I actually follow my own rules for managing them. In addition to visiting the wonderful new Greater Cleveland Aquarium , visiting friends, exercising and going out with Marie, … Continue reading
Heart of Neutrality
I attended my second Cleveland Game Developers meetup last night, and (gasp!) I had a lot of fun. It’s a pretty diverse group, with as many artists as programmers, so my fears of being surrounded by other technical types were … Continue reading
Fun with Font Blending
Now that I’ve cleaned up my untitled square sportsy font a bit, I thought I’d mess it up again. I had this critiqued by some experts in the industry a few years ago, and they suggested that it might work … Continue reading
Autosave
For no particular reason, I worked a little on an old font today. The changes are pretty minor. I’ve made the curves on letters like O and B more smooth (while still trying to retain the squarish look of everything), … Continue reading


