Mass Appeal

A while ago, I downloaded this app that lets me see how much time I’m spending playing games. I seem to get about an hour or two a week in. The most I’ve spent with any one game is Star Trek Online; I’ve played it for a total of 25 hours over the last 2 years. Those […]

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Fun with Mashups

I was working on this UI mockup for Operetta, and it was a little like Zeus, with all these tabs for looking at your empire and ship in different ways, which I prefer to the multiple-screen approach you get in many other empire building games. So there was a research tab, and a power management tab with […]

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Let Go

Random epiphany of the day (which I might have said before, but that would just mean I haven’t internalized it yet, so it deserves to be said again): No matter what the medium, no matter what the genre, I will always, always turn any media-consuming activity into an opportunity to learn about what works and […]

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Mark II Shields

There’s a new Operetta build up. Clicking moves; spacebar fires; the only way to reset the level (say, if you actually destroy the bad guy) is to refresh the web page. I’ve been working on re-doing the shields mechanic detailed in this old lj post, though since I can’t depend on there being a constant […]

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All the City’s a Stage

Apparently, there’s this YA, vampirey series of books set in a prep school in my childhood home town of Tulsa — not the prep school I went to, mind you, but a big rival of ours; and much of the action in the books takes place in places I’ve been. I’m tempted to give it […]

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Failure: The Secret to Success

I think it’s safe to say it’s been years since I screwed up any one day as completely as I did this last Saturday. I’ll not itemize everything I did wrong here, but suffice it to say that it started with me trying to troubleshoot a relatively innocuous internal toilet leak, entering into a comically endless […]

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