Author Archives: oogby

Assembly Language Cooking

There are days I find nothing more soul-crushing than cooking. It’s tedious. It’s overhead. A fulfilling life, I think to myself, is one with as little overhead as possible. But I’ve been enjoying cooking more lately. I realized a few … Continue reading

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Bread and Butter

Been thinking about web site development a lot lately. I used to be a freelance web site designer, which I have mixed feelings about. I liked meeting new clients, and building a rapport with them, and whipping up site designs … Continue reading

Posted in Computer Games, Life | 1 Comment

Find a Reason

Sometimes, there is work you need to do, whose value you understand, and this understanding motivates you to do the work. And sometimes, you do things for no reason at all, in the hopes that you’ll find something valuable in … Continue reading

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Process of Elimination

Been on a bit of a purging/cleaning binge lately. What I want, more than anything right now, is less. Fewer tchotchkes, fewer clothes, fewer kinds of spices in my kitchen, fewer board games in my dining room. Less clutter. There are … Continue reading

Posted in Computer Games, Ethics | Leave a comment

Twelve

Hello 2013! I’m not much for resolutions, but I kindasorta decided to join this One Game a Month thing. It’s basically what it says on the tin: A bunch of developers are pledging to make one game, every month. This … Continue reading

Posted in Computer Games, Life, Operetta, Tinselfly | Leave a comment

Twelve Not So Angry People

  Finished up outlines for my speakeasy board game characters last night.   Working as fast as I possibly could, I’d say each outline took 15 minutes. Working at a more leisurely pace (as I did last night) I’d put … Continue reading

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Stupid Photoshop Tricks: Corrosion

Recently, I made a logo for someone’s upcoming RPG. They wanted something kind of corroded looking; if you view the image full size, you can see how the letters look a bit icky and old. So I wanted to talk … Continue reading

Posted in Illustration | 2 Comments

Fun with Insanity

So I was explaining the weird history of my Tinselfly mechanics to someone at last night’s game developers get-together, and something just sorta clicked. I’ve been hesitant to start level design, even though everything’s finally in place for me to do … Continue reading

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Jam is a Sometimes Food

So there was another game jam this weekend, and I didn’t participate this time around. And there’s a jam coming up in January, and I’m not sure I’m going to go. It’s not that I don’t enjoy game jams; they’re … Continue reading

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The Faintest Ink

A while ago, Marie told me an old proverb: the faintest ink is better than the best memory. I’m usually not much for proverbs. Most quotes that stick with me are from mediocre movies. But this one really stuck with me, … Continue reading

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