Structured Dialogue

Chances are, I will not be writing the dialogue for Tinselfly, or any of my other games, for that matter. My wife, dialogue-writer-extraordinaire, will be fielding that. Still, I think it behooves me to learn about dialogue writing, if only to figure out what I’d want, ideally. And I think what I want is dialogue like this one Doctor […]

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Copycat

My latest practice drawing is done: the Enterprise from the old Star Trek movies. I’ve drawn this ship many, many times. Mostly in grade school and high school while bored. I don’t have any of those old drawings around anymore, but I suspect this is my best rendition of it. Part of that, I hope, is that […]

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Staying on Track

A month ago, I came up with a system to improve my productivity, a variation of something I used years ago, that seemed to work quite well, though I kept… not using the system. But thankfully, the new variation has been extraordinarily useful and seems to be sticking. So I thought I’d share. It all revolves around a giant […]

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Catch ’em All

I love sets of things. On some level, perhaps we all do. When I was growing up, my family had those Time-Life book collections. 23 books talking about the history of flight. 20 books about different countries of the world. 20 volumes on astronomy. Every now and then, we would get a new book in one of […]

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Alien: Isolation Thoughts

Finished Alien: Isolation! Yay! It, uh, only took 35 hours to get through it. 😛 Spent 21 hours on Regular difficulty and got only halfway through the game, then restarted on Novice and spent another 14 hours and finished the whole thing that time. Let me just get this out of the way first: I really, really […]

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Project Update: Null Wave

So I went to this year’s Global Game Jam with the intention of making something I’d want to work on later, and… it’s been almost two weeks, and I’m still working on the project! This may be a first. Been making lots of improvements, both big and small. The waves in platforms are circular now […]

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Project Update: Gemslinger

Gemslinger is supposed to be a small project. It’s 2d and tile-based, with simple mechanics merging gem-matching games and the original Legend of Zelda arcade-style action. Sadly, it’s given me nothing but trouble. The character animation is a pain to set up. My map data is poorly structured and prone to getting randomly erased by my own map […]

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Regular Drawing #1: Computer Mouse

I am trying to draw more. Drawing by hand, pencil-and-paper drawing. It’s not something I really do regularly anymore. I was having trouble deciding what to draw, so I drew my mouse. 🙂 Here’s how it came out: It sounds like a really boring thing to draw, but just comparing the mouse to the photo […]

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Postmortem: Global Game Jam 2017

Yay, another game jam is done! If you want, you can download my game for Windows (and the source) over at the Global Game Jam website. Before I get into my postmortem here I just wanna say thanks to the Cleveland Game Developers organizers for putting on such a wonderful event. I’m so grateful this group exists and […]

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Shadow Boxes

I’ve been replaying Alien: Isolation lately, and I’m really noticing the visual and sound design this time around. I love this room in particular: If you haven’t heard of it, Alien: Isolation is a game about, well, being scared. There’s a scary alien running around who wants to eat you. There are scary malfunctioning robots who […]

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