Category Archives: Tinselfly

Almost Human

Been working a lot on my Sam model for Tinselfly lately. I think it’s starting to look pretty nice.   Here are some disconnected thoughts about the whole thing: If you told me a few months ago that that best … Continue reading

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Yay, I Get to Fill Out Forms!

Over the weekend, I tried to do some level planning for Tinselfly, which mostly revolved around creating a form I can fill out for every scene in the game (I hesitate to use the word level, as locations will be re-used … Continue reading

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Self-Documenting Mesh

Over the last couple of weeks, I’ve been working on a character model for Tinselfly, and I’ve learned that it’s not enough to make a mesh that looks right. Just like classes in a computer program or layers in an … Continue reading

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Wider, Fatter, Stronger, Better

  A stupidly long time ago, I posted these costume ideas for Tinselfly. And somebody commented how it was funny how all those little people, boy or girl, young or old, kinda looked like me. The long, mouthless faces, the skinny … Continue reading

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Sam is Pretty

  I’m kicking off my more-natural-looking Tinselfly characters thing by not doing my lead. I’ll do a supporting, but playable character named Sam. He’s in the Navy, and will be wearing a uniform like the character on the left here: This … Continue reading

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Fleshing Out

There are many, many things stopping me from working on Tinselfly right now, but I think the biggest one is my whole approach to character design. To recap, here’s what my lead currently looks like: Or, at least, that’s what … Continue reading

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Twelve

Hello 2013! I’m not much for resolutions, but I kindasorta decided to join this One Game a Month thing. It’s basically what it says on the tin: A bunch of developers are pledging to make one game, every month. This … Continue reading

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Fun with Insanity

So I was explaining the weird history of my Tinselfly mechanics to someone at last night’s game developers get-together, and something just sorta clicked. I’ve been hesitant to start level design, even though everything’s finally in place for me to do … Continue reading

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The Faintest Ink

A while ago, Marie told me an old proverb: the faintest ink is better than the best memory. I’m usually not much for proverbs. Most quotes that stick with me are from mediocre movies. But this one really stuck with me, … Continue reading

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Myssing Links

Yesterday, for no particular reason, I started playing Myst again. My one video game of choice lately (La Mulana) causes my computer to randomly shut down without warning, I had a hankering for a video game to play, and I wanted … Continue reading

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