Now that work has settled down a bit, I’ve been tinkering with a very old pet project called The Itty Bitty Galaxy.
If you have Unity, you can play with it here (not that there’s much you can do; you just move around).
In sort of the same way I always break new modeling programs in by making the starship Enterprise, for the last decade I’ve broken in new programming languages with this project. I’ve done it in C++, Flash, Flex, Torque, Android, and now Unity.
Been concentrating on the starfield. Another thing I’ve done a zillion times before. I’m very particular about my starfields. Most of them — especially real ones — just look flat and boring to me. There’s no color, no sense of depth, no volumes to look at, and if I’m going to show of how big and vast my universe is, I want to try to do it in a volumetric sort of way, in a way where you have identifiable, three-dimensional volumes of space to look at, so you can say, hey, this here thing is big. It’s tough to wow people with how big and empty space is, though I’ve certainly seen it done (Homeworld comes to mind there).
And actually, this posts has been languishing as a draft for so long that I’m looking at this version of the starfield and thinking to myself, wow, this is not very deep. But I’ll have another update on this later I guess.