Brian Crick

Process of Elimination

Been on a bit of a purging/cleaning binge lately. What I want, more than anything right now, is less.

Fewer tchotchkes, fewer clothes, fewer kinds of spices in my kitchen, fewer board games in my dining room.

Less clutter.

There are of course, other solutions to the problem of clutter, solutions that don’t involve garbage bags and and boxes of stuff to give to charity. You can organize things better. Buy more bookshelves. Be more careful about what you do buy.

But the purging, the solving of a problem by simply getting rid of stuff — is oddly satisfying. And it’s always the first solution I think of when my house is getting too cluttered for my tastes.

Which brings me to the subject of violence in video games.

* * *

There’s been a lot of talk lately on the subject of violence in video games, and with this One Game a Month thing starting up, I wanted to talk about that a little.

I think about the issue, such as it is, in term of film. A great film can transform you. A mediocre film can still transform you, if you happen to watch it in a particularly vulnerable emotional state.

I feel that fiction would be kind of pointless if it didn’t change us.

And hopefully, the fiction out there will change us for the better, but I’d also say that there’s a lot out there that can make us worse. You can say that fiction can be transformative without going into anybody’s subjective definition of what sorts of transformations are desirable.

Similarly, I believe games can be transformative. I wouldn’t be trying to make games if I didn’t believe that playing my games might somehow make the player grow as a person.

Can playing a game make you a worse person? Probably. But I think the mechanics of that transformation are more subtle than the ‘playing shooting games makes you want to go out and shoot things’ kind of logic floating around there.

If I have any problem with violent games, it is that I don’t find violence a terribly interesting solution to problems. Don’t get me wrong, I like your typical outer space scrolling shooter game. It’s mindless and fun. But everything’s external to you. If only these hordes of space invaders were gone, life would be better. Everything is all their fault.

Externalizing everything and casting yourself as the righteous hero is kind of a terrible way to deal with problems.

Eliminating something in your way is just one way to deal with it. You can sneak around threats. You could make changes to your character that make obstacles easy to deal with. You could be tasked with turning obstacles into assets.

And lots of games focus on these kinds of solutions to problems. For my part, while I’m not nixing violence, I’d like my One Game a Month entries to have fewer threat-elimination scenarios, and more interesting ways of dealing with the threats the player is presented with. Because I think that will lead to better experiences, that encourage the player to think about problems in interesting ways.

…For What You Believe In

My Celestial Stick People color test should arrive today. For those just joining in, this is a Tarot deck I’ve been working on since November 2000, and I’m agonizingly close to getting it printed finally.

As part of getting all this wrapped up, I’ve been slowly adding captions to the images in my web site galleries, which includes images from the deck, trying to give just a couple sentences’ worth of history or inspiration for each piece if I can remember it.

And then I got to the Lovers. It looks like this:

I bring this up because it used to look like this:

The Lovers is supposed to represent love overcoming obstacles. It’s about fighting for love. So very late in this whole process, I changed the characters from a boy and a girl to just two boys.

My color test is not making me nervous. The possibility that this project is simply going to disappear into the Internet upon completion does not make me nervous.

This card makes me nervous.

I’m usually not real vocal about my political or social views. I’m generally not one to post righteously indignat rants; I don’t re-post articles or images on Facebook with statistics or quotes or jokes about causes I care about. I would prefer to express my convictions through the actions I take and the work I do.

This slight rearranging of blue lines, this removal of one yellow blob and one green blob — this is me, taking a stand.

Within my own group of friends, the change to this card was met with nothing but support. However, if my more conservative relatives see this deck and this image — and it’s likely they will; they may even see this post — it could add a bit of tension to some relationships that could already stand to be a lot better, that I would very much like to be better.

Just thinking about this is making my pulse go up a bit.

But I’m not about to change my mind on this. I’m firmly of the opinion that this shouldn’t even be an issue; that, hopefully, most people won’t even notice or care that my two Lovers are presumably the same sex. It’s not a particularly loud statement I’ve got here, my two kissing stick figures, but my feeling is that whispers can have more of an effect on people than shouts.

Copyright © 2017 Brian Crick.