Tinselfly is an upcoming video game with an emphasis on character development and storytelling through game mechanics. I’m hoping to submit it to the Independent Games Festival some year.

My notes for the project are also available; beware of some massive spoilers though.


I want to tell a fairly conventional, linear narrative with this project.

You might ask why I’d want to try to tell stories with games when movies and books already do that very well. It’s a valid question. I’ve never really seen a game that I thought told a story particularly well.

But I don’t just think that telling a good story using game mechanics is possible; I think that games are capable of telling more engaging linear narratives than non-interactive media can.

Maybe this project will embody what I’m talking about. Maybe it won’t.

But hopefully it will be a good first step.

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