Brian Crick

Sensor Sweep

Got a new Operetta build up.

I’ve also been working on a musical theme for the game.

music

I’m trying some weird chords and progressions here that I can’t even quite describe, and I like how that’s lending a sense of exoticism without just sounding like I don’t know what harmony is supposed to sound like.

However, the instrumentation is giving is this journey-though-the-desert feel, which isn’t quite what I want… I want something more adventure-on-the-high-seas.

Well, actually what I want is a similar sound to My Name is Lincoln from The Island, better known (to me) as part of the trailer music for Elizabeth: The Golden Age. I want something that sounds both like sci fi and a period drama, if that’s possible.

gameplay

I’ve added a bit where things are only visible to the player if they’re close to the player, or if this new spinny radar thing of yours has recently swept over it.

This was a little difficult to pull off — it involves some custom shaders and pixel-by-pixel bitmap drawing, but I like the effect.

Right now, anything could be invisible if you’re too far away; that’s just for testing. Eventually, only objects marked as cloaked or hard to see will ever be invisible, and everything else will be visible at all times.

There’s a little bit of weirdness in the planet labels; apparently, Unity doesn’t let you use custom shaders with those. Like, at all. I was worried about that at first, but that shouldn’t be too much of an issue, since planets should never be cloaked.

Also, I’m not sure how I feel about the communication to the player about where the sensor is sweeping. Right now, there’s just a slight bit of darkness in the places you can’t see, and I like how unintrusive that looks… but it might be a little too unintrusive. I dunno.

Anyway, next I’ll be working on your item list, which will mean putting lots more work into my home-grown GUI system.

One thought on “Sensor Sweep”

  1. Hey this might seem random, trust me it is haha My name’s Matt, I am a 23 year old muasicin and I have my own home studio where I produce and record bands including my own and many many others but more importantly, I do alot of rap beats, my own dance project, music for an indie film, and now want to get into doing XNA games.I left Kyle Schouviller’s (also a random find) blog basically the same message- just that I’m not really looking for money, but if you are in need of music for XNA games or know someone who needs it, please have them contact me. There are several samples of my creative and other capabilities on my website (I’ll have a non-myspace website soon i hope ;o) haha) and can send some other examples that I have that are more appropriate for video games.Thanks!

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