Brian Crick

Wider, Fatter, Stronger, Better

 

A stupidly long time ago, I posted these costume ideas for Tinselfly.

costumes

And somebody commented how it was funny how all those little people, boy or girl, young or old, kinda looked like me. The long, mouthless faces, the skinny bodies.

I am skinny.

Oh, sure, I’ve gained a slight belly in the last few years, and my mother pokes it whenever she sees me, but I probably still qualify as skinny to most people.

When I sit down to draw or model a a character, I think of myself as a baseline. If the character is described as thin, I’ll try to make them thinner than myself.

And then I wonder why they don’t look quite human.

I am a bad baseline. But just saying that doesn’t give me a tangible sense of what the baseline is. So let’s try to throw some numbers at this.

I’m 5’11” and barely reach 150 pounds most days. I know BMI is problematic, but that puts me right at ‘normal’ according to the CDC. And by ‘normal’ they mean ‘healthy’. Average for a an American is apparently like 50 pounds heavier than I am.

According to this handy figure drawing book I’ve got, an average male has a hip width/head height ratio between 1.5:1 and 2:1. I’m 1.4:1, below the bottom of that scale. Also, my shoulders are thinner than the book’s average, at around 1.5 heads to the book’s 2.

So I’m not just a bad baseline; I’m a really bad baseline, and I’d still be a really bad baseline if I gained lots of weight, because of the slightness of my frame. I guess I already kinda knew that, but the numbers help cement it. An ‘average’ adult male would have a wider frame than me, by several inches; and they would weigh significantly more. I’m not sure how weight translates to bulkier shapes when drawing, but it’s fair to say my characters should be a lot bulkier if I want them to look like average, ordinary people.

 

Copyright © 2017 Brian Crick.